You’re Transfixed By

That Mesmerizing Simulacra

A Fantastical Design System Filled With Illusory Whimsy

Simulacra Loading

The Simulacra is still coming through to your dimension, and there’s many missing and unfinished pieces. Have fun exploring while The Wizard continues to bring the magic to you!

Ethos

Details about the brand

Hi there!

The design system behind One Quest is an illusory and whimsical one. Currently, it’s created using the Gutenberg Blocks editor and the Create Block Theme plugin as I learn about WordPress and build my first web experience with it. I’m familiar with building systems within Figma, Framer, and other similar tools as well. The WordPress Blocks Themes and Gutenberg editor definitely need some big improvements like true components, variants, overrides, and more, but it’d a decent starting place and works okay for now.

The concept behind it is to highlight the illusion and mimicry of digital products. It will continuously evolve with me and my brand as I keep learning and growing which will continue to deepen the illusory nature of digital products. Is anything actually real? Is everything an illusion? Who really knows…… 🧐

simulacrum

/sim-yew-lack-rum/

simulacra

noun/adjective/whatever

1

something that looks like or represents something else

2

an insubstantial form or semblance of something

Inspiration

Words

Some words that inspired the theme:

Illusion, whimsy, trickster, imp, disguise, imitation

Words

One Quest is:

Whimsical, playful, fresh, vibrant, fantastical, organized, simple, minimal, systematic

One Quest is not:

Traditional, sterile, boring

Music

The lyrics that inspired the name 😍

Begin The Epic Simulacra Story

  • One Quest Story (Part I)

Glimmer/Style?

Details about this section

Color Tokens

Loosely based on Material Design naming patterns with some modifications to match my style and system. All colors have been carefully selected by me. Currently there’s only a light theme since WordPress doesn’t support multiple color sets yet. I’m also trying to build the most minimal color system I can without restricting myself too much. It’s an experiment and I’ll keep refining.

Colors

Primary

Primary

#FFB22E

On Primary

#32F800

7.69:1 Constrast

Primary Container

#FFCF98

On Primary Container

#562E00

8.18:1 Contrast

Secondary

Secondary

#5706D1

On Secondary

#F1EAFD

7.62:1 Constrast

Secondary Container

#D7C7F0

On Secondary Container

#3A1576

8.59:1 Contrast

Tertiary

Tertiary

#9C079E

On Tertiary

#FFFFFF

WCAG Contrast

7.14:1

Tertiary Container

#F3B8F4

On Tertiary Container

#6A006B

Contrast Ratio

7.1:1

Tertiary Container

#F3B8F4

On Tertiary Container

#6A006B

7.1:1*

Danger/Calamity/Peril/Doom

Error

#ED3C10 (Original error color)

On Danger

#1A0400

7.09:1 Constrast

Danger Container

#D7C7F0

On Danger Container

#3A1576

8.59:1 Contrast

Warning/Caution/Forewarning/Heed

Warning

#ED3C10 (Original error color)

On Danger

#F1EAFD

7.67:1 Constrast

Danger Container

#D7C7F0

On Danger Container

#3A1576

8.59:1 Contrast

Victory/Triumph

Warning

#ED3C10 (Original error color)

On Danger

#F1EAFD

7.67:1 Constrast

Danger Container

#D7C7F0

On Danger Container

#3A1576

8.59:1 Contrast

Surfaces

Surface Bright

Surface Bright

#FFF9F0

On Surface

#241700

16.75:1 Contrast Ratio

Surface Bright

#FFF9F0

On Surface Dim

#57482D

8.46:1 Contrast Ratio

Surface

Surface

#FFF3E3

On Surface

#241700

16.01:1 Contrast Ratio

Surface

#FFF3E3

On Surface Dim

#57482D

8.09:1 Contrast Ratio

Surface Mid

Surface Medium

#FFEEDA

On Surface

#241700

15.44:1 Contrast Ratio

Surface Medium

#FFEEDA

On Surface Dim

#57482D

7.8:1 Contrast Ratio

Surface Dark

Surface Medium

#FFE3BF

On Surface

#241700

14.18:1 Contrast Ratio

Surface Medium

#FFE3BF

On Surface Dim

#57482D

7.16:1 Contrast Ratio

*All contrast checks were done in 2025 with the WebAIM Contrast Checker found here.

Typography/Glyphs

Definitely need to tighten up this system. It’s very loosely based on Material because that’s the system I’m most familiar with, but even they don’t seem to have a super robust typography system.

Fonts?

This section could be highlighting all the fonts simply to show them all in the same space without specific scale or use cases.

Scale?

This section could highlight the fonts applied to their different default elements including scale, weight, size, etc. maybe?

Spacing & Radii

I would probably say this is based on Material Design loosely as well, but I’m not totally sure about that. Something to look into maybe.

Spacing

the spacing system of One Quest is descriptive and generally leans towards the more spacious end. We don’t use words like XS or XL to describe sizes. Instead we use this scale:

  • Tiny
  • Small
  • Medium
  • Regular
  • Large
  • Huge
  • Massive/Ginormous

Spacing

More spacing stuff?

Radii

Radii for One Quest is one of the most unique styles. Although there may be deviances at times, the primary and default radii prioritizes a bit of playfulness. It does this through alternating corners instead of all 4 corners matching. It’s still systematic, consistent and intentional though. For example, the top left and bottom right corners are by default matching and the bottom left and top rright are also matching. This creates that playfulness. It adds a touch of whimsy and at times just a bit of an edge that might feel off but isn’t.

Radii

More radii stuff?

Components/Bits/Parts/Pieces/Artifacts

Details

Buttons

What are all the button variables to organize and display?

  • Style (Tonal, Filled, Outlined?)
  • Color
  • Shape
  • Size
  • Type (standard, toggle, icon, FAB, groups, split?)

Icon Buttons

Primary

Small Size

Primary

Primary

Standard Size

Primary

Style

Primary

Size

Large

Detail

Primary

Huge Size

Primary

Button Groups